Transparency about our infrastructure decisions. No marketing fluff - just the honest truth about how we operate.
When we say you have 4GB of RAM, you actually have 4GB of RAM. Not "up to 4GB" or "4GB shared with 20 other servers." Your resources are yours, always available, never throttled.
Understanding the industry's dirty secret
Most budget hosts sell the same RAM multiple times. A server with 128GB might have 200GB+ of RAM "sold" across all customers.
They bet that not everyone will use their full allocation at once. When that bet fails (and it does), everyone's server lags.
The result: Random lag spikes, inconsistent performance, and "why is my server slow?" tickets that never get resolved.
How we do things differently
We never allocate more than 85% of a node's physical RAM to customer servers. The remaining 15% is reserved for the operating system and emergency headroom.
This means if a node has 128GB of RAM, we sell a maximum of ~108GB across all servers on that node. Period.
Systems that prevent problems before they happen
When a node reaches capacity thresholds, we automatically stop accepting new servers until resources are available.
Every node is monitored 24/7. CPU, RAM, disk I/O, and network are tracked and alerted on.
Alerts trigger at 75% capacity so we can add new nodes before hitting limits.
We add capacity ahead of demand, not in reaction to problems.
The rules we follow, no exceptions
Enterprise-grade components selected for gaming workloads
We don't use commodity hardware. Every component is selected specifically for game server workloads, where single-thread performance and low latency matter most.
The difference you'll actually feel
Your server maintains a solid 20 TPS (ticks per second) because it's not fighting for resources with neighbors.
Say goodbye to unexplained lag spikes during peak hours when "everyone else's servers" are busy.
Players don't notice good hosting - they just enjoy playing. That's the goal.